using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
public static class NpcWeaponDoesNotConsumeAmmo {
	
[RuntimeInitializeOnLoadMethod]
	public static void SubscribeEventsStatic() {
		Weapon.AmmoConsumptionDeciding+=AmmoConsumptionDecidingEventHandler;
	}

	static void AmmoConsumptionDecidingEventHandler(object sender,ShootEventArgs e) {
		if(e.senderMob.GetType().IsSubclassOf(typeof(Player))) return;
		e.stat.ammoConsumption.AddMultiply(0,float.MaxValue);
	}
}
*/